After doing all you can at the gate, make sure you follow the ledge along the right side of the gate to get an extra glimpse of things to come. There’s a few extra guards to take out and a document that serves as the credits.ģ. Croups Fishery is a fishing village - the first location from the game Gloomwood. In the basement of the lighthouse, you can find a switch hidden on a bookshelf to approach the city gates. Patrols a short distance up the hill (up to /setwaypoint 5025 2269) and then back down to the water. After interacting with the mirror, you can glimpse the meme “ugly table” on your right in storage.Ģ. Croups Fishery - You start the game in this fishing village. Runs very fast from the top of the hill at /setwaypoint 4418 2911 to the bottom at /setwaypoint 4549 2783 and then back again. ![]() If you were to no-clip (press ~ and type “noclip” to toggle) past that door however, it seems like the developer knew you would want to try this.ġ. Sadly, as of the first release, this is unfinished. All 4 clicks are in the lower left side corner Click 1 on the bottom row furthest to the left Click 2 on the left column at the bottom Click 3 on the left column at the bottom (same as click 2) Click 4 on the left column in the middle. When you approach the pub and happen upon two guards looking scared at the door, you’ll hear rumors of a terrible monster inside. Okay, it’s not *exactly* an easter egg, but if you press “~” at the very start to open the dev console and type either “noclip” or “ghost”, you can catch a glimpse of our strange friend in the light. It should come in handy after all those “dogs.” There’s also some bonus slugs down here if you got the secret gun and want to bonk out some lights going forward.Īt the start of the level, some progamer++ box-stacking can get you onto the roof outside, where a crawlspace up above will take you to a body with a (currently unusable) gem stone. ![]() In the waters behind the giant lift you can find a spare syringe. You can’t see well and move slow, but glowing clusters of fungi mark secret little stash spots where you’ll find some extra resources. While the waters near your starting point seem like an insta-death place to chuck bodies, you can actually swim and explore all of it. The code to this safe is inside the lighthouse (the end of the current release of the game), but for those who’d like to know, the code is If you walk to the back of the fishery, there is a safe in a cave that you can swim to. Quartermaster Sardon Kenrad is located in the Dusken Draft in Gloamwood Pines. ![]() New items are available to players at given Notoriety levels. Their mandate includes making sure that the horrors of Gloam remain in the shadows. For those who enjoy a challenge, the tree on the hills behind the fishery can also be mantled allowing you to hop through a window. Based in Gloamwood, this group are the sworn protectors of the people of the region. You will be rewarded some health items for your exploration. However, a single barrel can be stacked near the door and stood on to sneak through the hole above the door. The watchtower guy is mentioned by the guards, but if exists in the current build (early access 1), it has yet to be found. The trick to find the code? Turn off the light. The office safe is one of the first mysteries you’ll stumble upon.
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